a glove capable of casting magic missile at minimum level would cost 2000 for five charges a day (that you don't charge). You add any spells from this class feature to your spellbook. So there’s a lot of overlap, and the spells are functionally identical if you use the 1-action option. It's not necessarily a great use of the spell slot since it doesn't do a heck of a lot more damage than a cantrip, but it's flexible. Range touch; Targets 1 non-magical weapon that is unattended or wielded by you or a willing ally; Duration 1 minute. Home Afflictions/Hazards Classes Deities Equipment Feats Magic Items Monster Index Mythic Index NPC Index Prestige Classes Races Rules Skills Spells/Rituals Technology Traits Licenses Projects Sources Tools Contact Us Contributors Support the ArchivesDeriven Firelion wrote: My players look forward to magic items. Source Core Rulebook pg. It allows them to choose 1 spell per level they can cast that can be heightened for free, so they don't need to learn it at those higher levels. This chapter explains how spells work and how spellcasters prepare and cast their spells. Some spell strikes with the new spells can net you well over 100-120 damage in a crit at Character lvl 7 so this is probably one of the highest damage crit builds out there. A gauntlet bow can be used to make melee attacks like a standard gauntlet. Your "can't etch any property. You will get to 9+ casts per rest easily, regardless of class. If the object is in the air when the spell ends, the. It is good, like really good. Craft Requirements Supply a listed-level casting of the spell. Do away with the drudgery of your grandfather’s magic with this improved version of the. Now, I know that at higher levels, magic missile is kind of pointless (except against multiple low-health enemies). Spellstrike [two-actions] You channel a spell into a punch or sword thrust to deliver a combined attack. 32%: 1 New!Roll a six sided dice. RAW for damage rolls that hit targets at the same time you roll damage once (ph 196) This is reflected on roll20 and Dndbeyond when you roll for the damage of magic missile you only do it once. Wand of Manifold Missile: 1 missile per action. " Other edits I caught: Magic Missile is an ES option (up to 2a, target); Ash Cloud is a 3a spell and thus not an option for spellstrike; Blazing Dive is not an option (no target, and emanation); Frigid Flurry is an ES option (2a, line), and I would include it. They automatically hit the target and count. Spell Description: You create three glowing darts of magical force. The spell on the scroll is cast at a particular spell level, as determined by the scroll. 0. Heightening the spell increases the maximum level of creature you can summon. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. The missile strikes unerringly, even if the target is in. Your bloodline grants you bloodline spells, special spells unique to your lineage. Mending H: Repair one non-magical item. It looks like he had spell focus evocation twice (1st and 5th). Patron: See “Subclasses – Patron”, below. The returning rune eliminates the need of drawing a new weapon to replace the one you just. Runestone of power its the sorcerers version of pearl of power. ago. ago. If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. Catapult (and most damaging spells) loose effectiveness at higher levels, because you're generally better casting a higher level damage spell. Magic Missile, Wall spells, spells that create hazardous terrain like Spike Stones, summon spells (especially if you can find niche summons like Unicorn, which can dish out more single target healing than a Heal spell of the same level). Treat the saving throw as if the. Having re-read the hidden condition, it specifically states that to target a creature that is hidden you have to succeed at a DC 11 flat check to target that creature or the attack, spell, or other effect fails to affect it. Adding a 1d1 gets around the nested rolls issue in Foundry and correctly adds a +1 for each additional dart. The higher maximum damage improves the effectiveness of. Specific Magic Weapons1. That one spell is the single specific spell attack that does not need to make an attack roll to hit you that is nullified by shield. Sure, it always strikes its target. If the check fails, the attack, spell, or effect doesn't affect you. Magic Missile deals Force damage, which very few creatures are resistant to. That is. If you want magic missle to do anything in late game you need to become gold dragon for higher dices regardless. After your unleashed psyche subsides, your mind must. Suddenly that first level Magic missile gets a lot more powerful, dealing anywhere from 3-6 damage per missile, if you’re a Wizard with an Intelligence bonus of only +1, but more likely you’ve got at least a +4 by level 10, if not the max of +5. Magic Missile has verbal and somatic components, so it gains manipulate and concentration traits. 349 4. A spell whose casting time is more than 1 full-round action cannot be quickened. Find a dead cat and let it spoil, rot, and begin to stink. Page 17: In the dancing blade cantrip, replace “damage equal to 2d6 plus your spellcasting ability modifier” with “3d6 damage”. Firebolt before level 5. So an action. I think that's it. Cast [two-actions] somatic, verbal. If the roll is odd, you shrink. Fiery Body for Oscillating Wave also gives you the chance to get produce flame or ray of frost for 1 action. Magic Missle won't do enough damage to kill anything later on though, fodder mobs have like 200+ hp. You don’t need individual formulas for every magic weapon. So, Force instead of Fire, drop it to just 1d4. Wands or Scrolls are useful if they've taken Trick Magic Item, loads of cognitive mutagens if they taken Dubious Knowledge, Potions of Healing if they have a familiar. Divine: Full support divine power with very miracle healing themed spells, classic videogame priest. Oct 21, 2015, 06:15 pm. Magic Missile, of note, no chance of missing. 5 per magic missile, a minimum damage of 16, and a maximum damage of 19. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number. Archetype Time Mage *. For two, a counter to a spell should be equally expensive, if not less expensive. All spells, all magic items, and most other magical effects fall into one of the eight schools of magic. A wizard with great knowledge of monsters can also summon an exact replica of any beast that he's familiar with. Wizard. You didn’t choose to become a spellcaster—you were born one. 2. For each. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. Because fireball deals 6d6 fire damage at 3rd level, a 4th-level fireball would deal 8d6 fire damage, a 5th-level. Your weapon, unarmed attack, spell, or sometimes even a magic item determines what type of dice you roll for damage, and how many. Option B: The caster rolls 1d4+1 once, and each missile does that much damage. 5. The darts all strike simultaneously, and you can direct them to. Mending H: Repair one non-magical item. This chapter explains how spells work and how spellcasters prepare and cast their spells. Magic Fang: Make a creature's unarmed attacks magical temporarily. But both the sorcerer and bard have signature spells. Type Ranged; Category Martial; Group Bow. This is not explicitly mentioned in the books. To send two of those missiles to one target and two to another target, use the following command: /mm 2 2 2. You detect illusion magic only if that magic's effect has a lower level than the level. You take a –2 circumstance penalty to melee slashing or bludgeoning attacks that pass through water. Level 3: Toppling Spell. 3s. The Heightened spell section of the spell description just says. Supported by an official partnership with Paizo Inc. No other specific exceptions are made. Magic Missile H: Pelt creatures with unerring bolts of magical force. Often, instead of buying the game, you buy stuff within it, like characters or weapons or, well, just about anything. The spell description calls out a specific feature of shield, which is that it prevents any damage from magic missile. You inspire your allies with words or tunes of encouragement. It would be interesting to compare it with a 'baked in metamagic' variant. 597 4. You will get to 9+ casts per rest easily,. Cast [two-actions] somatic, verbal. You can read the general ideas in part 1, the first example character in part 2,. Well, RAW, damage against a creature at zero HP count as 1 death save. It automatically hits and deals 1d4+1 force damage. Neat. A wand of magic missiles can hold up to seven charges. I mean I totally get that they won't / shouldn't stack. While wielding the staff, you gain a +2 circumstance bonus to checks to identify evocation magic. 5. Mending H: Repair one non-magical item. To send two of those missiles to one target and two to another target, use the following command: /mm 2 2 2. Once you craft the rune you just apply it to your axe or sword or whatever. It can also hit multiple spellcasters. Source Advanced Player's Guide pg. If the roll is even, you grow. The rules/changes published will be available online for free. You get to add your int mod to the one roll that’s how much damage each dart does. To do this, you will need two levels in Fighter to get Action Surge, which will allow you to take an extra action. Using these definitions for the remainder of the answer, and on the subject of magic missile: You create three glowing darts of magical force. DAMAGE: 90 / 180 / 270 / 360. Magic Missile is the gift that keeps on giving, being more effective against incorporeal creatures and always hitting. A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage. ; Dungeons & Dragons: . Okay so the basic idea is to stack certain on-hit things that can proc off of Magic Missile. Source Core Rulebook pg. Finally, it has a pretty minor 1 gold piece tax to use it. 0. Frequency once per day. . Source Core Rulebook pg. JIMS magic missile is stronger, it deals 2d4 per dart, BUT you have to make attack rolls for each one, so they can miss. 5 average damage respectively. Back in the day, casting magic missile to do 5d4+5 (17. While wearing mage armor, you use your unarmored proficiency to calculate your AC. Fighter grabbed caster's hand and the latter has "grabbed condition". Sneak Attack Source Bestiary pg. 0. On a 4-5, the sorcerer may choose to spend a spell slot of the appropriate level, if they do, the spell happens normally. People have been making rather odd remarks that Magic Missile is a must for a wizard, and that they would in fact use no other ability. Dungeons & Dragons co-creator Gary Gygax introduced the Magic Missile spell in the original game’s first supplement, Greyhawk (1975). +1 per target is reasonable - the same sort of result you would get with a Fireball. This is called a critical specialization effect. Spell List elemental. Wand, uncommon. This is not explicitly mentioned in the books. Abjuration Invested Magical. Heightened (+2) You shoot one additional missile with each action you spend. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it. Magic Weapon: Make a weapon temporarily magical. Magic Missile deals Force damage, which very few creatures are resistant to. The creature doesn't become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort. ) Cloak of Feline Rest is first level, but is just so lovely throw one in. If however, your earned income is limited. Widely considered to be one of the best attack spells in the game for wizards of any level and often the first pick for anyone making a sorcerer or wizard, magic missile has been around since the very beginnings of D&D. Mage Armor Spell 1. Introduction. (SRD v5. The fourth missile will down them. Magic missile is an odd cat as it is a targeted spell with some of the properties of an AoE. Imperial. The examples you give work out as 4. Maximized does 5 dmg per missle, so 25 per cast. Which is a spell that shoots 3 magical darts that 1d4+1 force damage that will always hit the target, (unless an enemy uses the Shield spell) and will shoot of an additional dart per upcasted spell level above 1. 125. It automatically hits and deals 1d4+1 force damage. The target becomes a +1 Striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two. • 2 yr. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. From there, you will need two levels in Sorcerer to gain the metamagic option and choose Quickened Spell. So I'm taking that to mean for every 2 levels higher you cast it, it does that effect. Magic Missile = X(1d4+1) * actions spent to cast, where X is {1,2,3,4,5} for spell levels {1,3,5,7,9}, respectively Summon Fey: tells you it works like Summon Animal, which explains: "You summon a common creature that has the animal trait and whose level is –1. Powers []. Choose your bloodline, the source of your power. You call on the depths of your mind and let psychic power flood through. You can serve as a Blaster with area damage spells like fireball, a Defender by summoning creatures to stand between your party and your enemies, a Face. In lore, this tax automatically sends gold to Jim, the creator of the spell, which I find. The guaranteed hits can be used to trigger traps from a safe distance. On a 2-3, nothing happens. although I could absolutely have reliably dropped 1 foe per round with my 30 additional castings of Magic Missile (staff, wand, scrolls), I didn’t expect a short rest so was saving the curse for the dragon. Strike d20, +18 (magic strike), damage 4d12+4 - note a 14 is needed to hit ac 32. Paid Sponsor Link: MISSILE! A gygaxian spell from the 70's still going in 2020!Music:Fela by EgoziTurkish Booze by Ro. ago. Round 1: use wand 1 (3 missiles) Round 2: fire free missile from wand 1 and use wand 2 (4 missiles) Round 3: fire free missile from wand 1 and wand 2 and use a 3rd level spellslot for magic missile for a total of 8 missiles. Magic Missile: Overkill EX. The darts all strike simultaneously and you can direct them to hit one creature or several. Sometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the target. Max 20 and averages at 11 its effective damages are 15 and 8. Heavy Crossbow. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use. 607 4. With special gestures and utterances, a spellcaster can call forth mystic energies, warp the mind, protect themself. The heightened AC and Saves of a level+3 boss don't matter at all if you keep slamming them with Magic Missile. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon’s number of weapon damage dice. Those feats usually give you extra attacks, precision or damage. With special gestures and utterances, a spellcaster can call forth mystic energies, warp the mind, protect themself. 1, page 206) Using an attuned item without identifying it. ago. 218 1. A dart deals 1d4 + 1 force damage to its. The spell on a scroll can be cast only once, and the scroll is destroyed as part of the casting. Thaumaturge. Heightening the spell increases the shield's Hardness. A dart deals 1d4+1 force damage to its target. Meaning stoke the heart, inspire courage, etc add bonus to each damage instance separately. For a saving throw against a spell or spell-like effect from a magic item, the DC is 10 + the level of the spell or effect + the ability modifier of the minimum ability score needed to cast that level of spell. Source Core Rulebook pg. This also means that spells which don't require a roll have relatively more value to a thaumaturge. Force Fang SoM: Basically Magic Missile as a Focus Spell. Yes, Magic mIssile can be wicked powerful with the right feat combos. However, in exchange for this exceptional martial capability. Maybe it's pretty well known at this point, but I've just discovered the power of the humble Magic Missile. I would 100% agree with the DM here - magic missile, per RAW and Sage Advice, interacts stupidly with Empowered Evocation and is far stronger than intended. To some, magic is a powerful weapon. As a transmuter, you alter the physical properties of things, transforming creatures, objects, the natural world, and even yourself at your whim. May cause aches with clicking finger. Use these rules for battles in water or underwater: You’re flat-footed unless you have a swim Speed. One of your ancestors was a mortal who mastered magic. Dispel Magic will dispel one ongoing spell effect and requires a stat roll for spells above 3rd level. 294 An incorporeal creature has no physical body. Scroll of Magic Missile is a Scroll in Pathfinder: Wrath of the Righteous . Imagine we have a caster and a fighter. If so, that would be 5 missiles for 1 action, 10 missiles for 2 actions and a full 15 if you use all 3 actions at lvl 9. A caster can't propel projectiles with the 1st-level Sor/Wiz spell magic missile [evoc] (Player's Handbook 251) anymore than a caster can knock over a statue with a magic missile spell. Highest DPS builds are dual wield based. Specific Magic Weapons Hunter. Magic missile, also referred to as battlestrike, was a spell that cast bolts of pure force from its caster's fingertips. Your bloodline grants you bloodline spells, special spells unique to your lineage. lvl 2. +1 for the whole spell is too weak. You gain the Fling Magic activity. Each missile does 1d6 force damage. Description []. 1. In my campaigns, Magic Missile is a "signature spell", one of those spells that is different for every caster. Heightened (4th) You gain a +1 item bonus to saving throws. While you are concealed from a creature, such as in a thick fog, you are difficult for that creature to see. Each dart hits a creature of your choice that you can see within range. An upgraded version, the Magic 2, replaced the original model in 1986. 9 I get that I can stick a low level spell in a higher level spell slot and cast it there. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. To support the recent influx of new Pathfinders and Starfinders, he will be helping us with. I say Spell Immunity is a spell that counteracts a spell and magic immunity only applies. 611 4. He knows it as a 3rd level spell, but is 7th level and can cast 4th level spells, too. Your wand slowly collects ambient magic, which you can project at a foe in a barely controlled display of charged energy. But both the sorcerer and bard have signature spells. You ward a creature against a specified alignment. Choose your bloodline, the source of your power. All points seem to lead that "seeing" an object is having a direct visual on it. The SRD says that the short rest used for attunement cannot be the same rest that identified the item, but says nothing about the. On a hit, a. You also start out with heavy armor so thats another major plus. It's updated regularly so the magic missile info should be in there. 120 ft. The darts all strike simultaneously and you can direct them to hit one creature or several. Any damage from an effect with the Magical, Arcane, Divine, Occult or Primal trait is magical. If. And the Scrollstaff. Item 2+. One enemy creature within medium range. " Death Ward would protect against it, no matter what. Your Psyche remains Unleashed for 2 rounds or until your fall unconscious, whichever comes first. When wearing them, a character can use their reaction to deflect a ranged weapon attack sent their way. Last session a player that play an evocation wizard used his lvl 10 feature Empowered Evocation applied to magic missile (that means 1D4 + 1 + Int mod for each missile) dealing almost 100 force dmgs in 3 turns at the BBEG (killing him, obviously). Because of its far-reaching approach, the arcane tradition has the broadest spell list, though it’s generally poor at affecting the spirit or the soul. Activate (Cast a Spell); Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. 0, Core Rulebook pg. 0. Artifacts are classified in turn as. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. So putting it on an already existing +1 striking weapon should do nothing. 5. has anyone else noticed this? Its awesome dont get me wrong, a level 1 hits for. 479 4. Deadlands: The Huckster has Soul Blast as the go-to attack. Get at least 6 levels of (blue dragon) draconic sorcerer and use. 550 Magic (backronym for Missile Auto-Guidé Interception et Combat) is a short-range air-to-air missile designed in 1965 by French company Matra to compete with the American AIM-9 Sidewinder,. In the magic missile spell, a magical force of energy darts out from the user and strikes the target. 1, page 206) Using an attuned item without identifying it. For instance, a scroll of magic missile (1st level) can be used to cast the 1st-level version of magic missile, but not a magic missile heightened to 2nd level. The Alchemist is an interesting class, serving their party as some combination of Defender, Healer, Scout, Support, and Striker depending on their Field of Research and their preferred alchemical items. "It deals Bludgeoning, Slashing, or Piercing damage, but my DM says that a Will-o-wisp can't be hit by it cause it's a magic spell. Magic Missile - The go to murder a person with low health for low spell cost and only 1 action - you can outright murder a GM's dying state NPC you hate for whatever reason by spending 3 spell slots that are all magic missile lvl 1 and nuke it for dying +1 per cast. Not so anymore. Every damage from a spell is magic. The Will-O'-Wisp is immune to spells except those listed. You could use a single coin, a pebble, a goddamn splinter, and they would all work. Magic Arrow [free-action] Feat 8. There you go, that's the full list. While in 1E, Inspire Courage specified "weapon damage", the word "weapon" was removed in 2E. Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity. What you are thinking off is Time Stop and delayed Magic Missile. Also, using higher slots does not increase the damage, it rather creates an. Defeat multiple enemy's and break concentration spellsOther Youtubers I play wi. These stiff leather armguards grant you a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5. You can still be observed, but you're tougher to target. If you cast it using one action it is only one missile, if you use two actions it’s 2, and if you use 3 actions it’s 3 missiles. This crossbow can deliver alchemically infused bolts. Put it in a backpack, and it's safe from most. Because you're levitating the object, you can move it in any direction. Every damage from an effect that says it's magic is magic (such as the fist of a monk with Mystic Strikes). Starting magic items, rings of protection will be in the errata. "Magic Missile deals 3 damage divided as you choose among one, two, or three targets. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. For every instance of Empowered Evocation, excluding magic missile, no target will ever take that damage more than once per casting. The spell on the scroll is cast at a particular spell level, as determined by the scroll. : flaming rune that generates fire damage). 7th. Works extremely well with Be-spell. (Shriek) 1d4 Thunder +1d8 SM +6 Int +2 CG. Saga advice says magic missile is one roll for all darts. •. He is a god of magic, torn between. Saving Throw basic Reflex. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. Lightning charges add nothing to the first 2 MMs, +1MM/+1Shriek to. You create three glowing darts of magical force. 5] There's a Pathfinder Metamagic feats that allows a spells damage dice to be increased by 5. • 4 yr. Selling Items. 40. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon. Magic Missile is definitely better for combat at higher levels. It has a major influence on your abilities, determining your spell list, the tradition of spells you cast, and two trained skills. Prerequisites Living Vessel Dedication. For example, if you cast Magic Missile at 2nd level, you will have four missiles. Some spellcasters, like specialist wizards, have particular acumen with a certain school of. This guaranteed damage can be a game-changer in some combat situations. It automatically hits and deals 1d4+1 force damage. Wand of Magic Missile I is a level 1 Scroll from the Evocation school. For instance, a scroll of magic missile (1st level) can be used to cast the 1st-level version of magic missile, but not a magic missile heightened to 2nd level. and Foundry VTT, the PF2e Volunteer Development Team have worked to bring robust mechanical support that seamlessly enhances gameplay without getting in the way of roleplay. This spell wins fights, at. Magic Missile H: Pelt creatures with unerring bolts of magical force. Play-to-earn games, also called P2E games or even just crypto games, are games that have cryptocurrency and NFTs as an integral part of the gameplay. Particularly to manipulate the damage output of the spell, Magic Missile. So far I have managed to cast magic missile using three separate damage types (all with 1d4+1 force) and using 1d4+1 for higher slots. The rules for Magic Missile in DnD 5e are as follows: You only roll the 1d4. The rest of magic items in 2e are types of consumables. They don't hit one after another. [deleted] • 10 yr. Your ally can use you as the point of origin for their spell, calculating range and cover from your space instead of their own. The Magic was developed by the French company Matra as an indigenous competitor to the US AIM-9 Sidewinder. This common magic item gives a +1 bonus to damage rolls that deal specifically force damage, which is a +1 damage bonus to each magic missile. 0 Price. 5’s Duskblade, the Magus is a medium-armored hybrid martial caster. Range touch; Targets 1 weapon that is unattended or wielded by you or a willing ally. Creates an immobile sphere that prevents level 4 or lower spells cast from outside the sphere getting in. The four traditions are arcane, divine, occult, and primal. " Death Ward would protect against it, no matter what. Spending more Actions will get more effect out of the spell, so it’s a more efficient use. This staff is tapered at the base and carved into a gem-studded twist at the top. Modifiers: Use to cast the Disguise Self spell at will. First, it never misses, so it’s a great option when facing foes with high. Arcane Trickster fixes one of those problems by making you much less conspicuous at the expense of not being a full caster. It’s small enough to be shot one-handed, but it still requires two hands to load. Targets up to five creatures, no two of which can be more than 15 ft. psyche. I see three rulings: * You can't target a hidden creature with magic missile, because the spell specifically requires you to see the target. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. Do away with the drudgery of your grandfather’s magic with this improved version of the spell, as used by Jim Darkmagic! You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. One of your ancestors was a mortal who mastered magic. Also: disarming is the real trick. If you want to be a specialist wizard, choose a school in which to specialize. Don't sleep on Magic Missile. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can't move from its space until it succeeds. Any apprentice wizard can cast a boring old magic missile. Ammunition Bolts. Having trouble with Magic Missile. Item 2+. This hat comes in many forms, such as a colorful turban or a pointy hat with a brim, and can bear symbols or runes. The 3 currently known level 1 at will wizard abilities: Magic Missile: Ranged 20,. Activate Cast a Spell ; Effect You expend a number of charges from the staff to cast a spell from its list. The wand itself has no restriction on what class can use it, so any class can be it barbarian, rouge, or a caster who know the spell magic missile. 0 Arcane spellcasters use logic and rationality to categorize the magic inherent in the world around them. 100–107 (1E) Gods & Magic (Second Edition), pg (s). Magic Missile is Better Damage than Chaos Bolt. Magic Missile is one of the most iconic spells throughout the history of the game. If you go to the altar in dragon keep it might spawn a badass sorcerer that may drop one. Basically, you get 1 missile per action you spend casting the spell. To send two of those missiles to one target and two to another target, use the following command: /mm 2 2 2. Wand of Magic Missiles. Snowball: Weak, use it for memes if you want. The weapon glimmers with magic and energy. They automatically hit the target and count. Higher level magic-users fire more than one missile. For wizards, its popularity might outpace any other spell in the game.